If you have read my first post on PlayStation Home you will have realized, how impressed I am with the theoretical potential of this platform and how disappointed I am with Sony's actual implementation and (probably) strategy.
No, I am NOT saying that “Home is doomed” because it seems to be a hangout reserved for testosterone-laden young males (that is the PS3’s main target group, after all) or because it does not offer all the features of Second Life. But the features that are missing clearly show, what makes SL so special and – Yes, I still dare to say this – "successful".
It's User Generated Content, Stupid!
Basically, we are talking about user generated content. Second Life makes it easy, to add content – and monetize it. In Home its is impossible to add ANY form of user generated content without an individually negotiated contract with Sony!
Does UGC (user generated content) make any difference for users not interested in creating their own stuff (because most users aren’t)? You bet!
It is other users who created 99% of the content, which makes up Second Life. The same is true for IMVU and (to a limited extent for There).If you want to know more, about the importance of UGC in gamespace and virtual worlds, please check out this excellent paper! Even the first three or four dozen sims in Second Life way back in 2004 offered more variety, more surprises, more innovation, more entertainment than Sony’s artfully crafted world.
No, I am not exaggerating. Home in its current state is utterly boring after 10 hours max – if you are not interested in harmless chat with fellow gamers; which is probably not a fault of the platform as this might be its intended purpose. If this is not Sony's only intention ... they should implement a few changes (namely: open it up for content creators) or put in a lot more effort into content creation themselves. The story of Google's failed Lively platform clearly shows that it takes more than just some cool 3D scenes and a friendslist to create a sustainable platform!
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Continue reading "The Ultimate Post on PlayStation Home vs Second Life – Part B" »



Today, Google released the long awaited (and rumored) "Google Virtual World":
Lively reminds me of IMVU, Vivaty and the early Kaneva. It is not a virtual "world" but a network of loosely connected scenes. This is a quite popular model for many platforms calling themselves "virtual worlds", which appeared on the market in the last 3 years. I am uncertain, if this model will be too successful in the long run. Many of the projects, which were based on "rooms" alone in the past, have added additional spatial constructs lately. For many applications besides "hey, look at my cool appartment" and "let's spend the night (an hour) together" a room or scene is a very limited surrounding.
This does not mean, that this could not reach a huge target audience. But the competition is already there. And some of the products already on the market do not look too bad. Vivaty, which has a very similar approach (as far as one can judge it now), has the big advantage of being tightly integrated with Facebook and AIM. I consider this a very valuable feature for this type of platform - because, the way Lively is now, it is basically a nice add on for a profile page on Facebook, MySpace or a blog. And for this purpose, a good integration with Facebook, MySpace or a blogging platform is important. Google certainly has these platforms available and the technological abilities to add such an integration.




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