(syndicated from _notizen [german])
Last Thursday I was interviewed by a German podcasting group "Vier Nasen tanken Super" about The Otherland Group, Second Life, virtual worlds etc. And of course, one the guys on the other side couldn't help but accusing the whole idea of virtual worlds to be useless, senseless and stupid - because companies and marketing agencies are using them to "replay" all the old marketing models from past areas and avoiding the new paradigm of the web 2.0 Actually, Mario, with whom I had this - always pleasant - discussion, put forth this argument a long time ago. Since then it has become a mainstay of Second Life bashers in the publishing and advertising industry.
The problem with this line of reasoning is: is has a true core. Many advertising agencies are using virtual worlds as a vehicle to reuse old concepts. Sometimes this works (people are still the same), most often not. This does not mean, that virtual worlds do not offer a fertile ground for innovative new ideas, though. It only means, that all those "creatives" need some time to adapt ...
The web was considered a boring copy of print media once
When the web began to grow in 1995/96 many corporate websites were so called brochure ware: HTMLisized copy of the corporate brochure. This resulted in many low effort, easily done - and useless - sites. When TV came to Germany, many entertainment formats basically consisted of pointing a camera at a stage in some downtown theater. Does this mean that TV is superfluous? That there are no new means of artistic expression possible there in this medium? Does it mean, that websites are just another channel to publish a linear series of pages (layouted with Quark XPress in the way a printed page is)? Certainly not!
It just means that people need a little time to adapt and to start innovating in a new medium. Actually, Web 2.0 principles already are an important part of successful projects in virtual worlds. But that's just a copy of a web phenomenon. I expect completely new marketing models in the coming months (or innovative combinations of established ones).
Coincidence or not, but just this morning I found the article Online gaming hits its groove on ZDnet where Cory Bridges from Multiverse phrased it like this:
"I don't think we're on the immediate verge of that," said Corey Bridges, co-founder of The Multiverse Network, a developer of virtual world platforms. "The funny thing is that any time you have a new medium (like online games), you see people dragging (in) the constraints and tropes of old media. For example, the first Web sites were like brochures. It's predictable stuff like that."
I guess it always needs some time, for people to see the light. And nearly always they will put the blame on the medium/platform - not on their inability to adapt to "the new" ...
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